How to plan, create and share digital hero books
The images that your learners use in their digital hero stories can come from their existing hero books (as scans), new photos they take with a digital camera or images from the web. Any of these images can be edited before being used in a digital story.
Soundslides only accepts images in JPG format. If scanning images or taking photos with a digital camera, always save images as JPGs (e.g. filename.jpg). If using images from the web, and they are not JPGs, you will need to convert them using image editing software. This is easy. You simply open the file in its native format, e.g. flower.gif, and save as a different file in JPG format.
Note: if using Soundslides:
Tip:
It's important that any images used in a digital story are not too small: the actual pixel size of an image (not it's file size) must be big enough so that the image doesn't blur or pixelate when it is made bigger by Soundslides or other software. Therefore, the pixel dimensions of width and height should add up to at least 1000 pixels. Examples:
Regardless of whether your image is a scan, a digital camera photo or from the web, always remember to save it in your images folder.
The Digital Storytelling Cookbook (PDF, 2.6MB) has a very useful section on scanning images. If you are scanning images with your learners you should read it. Some of the key points to note are as follows:
There are two schools of thought on allowing learners to source images for their stories from the web: one view is that it is simply too distracting and shouldn't be allowed (the kids will soon be chatting online or browsing sites about their favourite rapper). The other view is to build on the planning that went into the storyboard and trust that because the learners know what they need to find -- e.g. an image of a bicycle -- the task will be manageable. We have seen learners stay fairly focussed and successfully source material off the web. Tip: set a time limit on this activity, e.g. 30 minutes to find the desired material. Allowing the use of the web provides an opportunity to discuss content licencing.
In the Resources section there is a list of websites where you can find images.
Tip:
If you’re downloading images from a site such as Google’s image search, it will tell you the pixel dimensions of the picture you want to download on the thumbnail page, e.g.
Also, do not download the thumbnail of the picture, but the full-size picture. So, you would click the left thumbnail image above and then click See full-size image. (Note: keep in mind that most images on the web are NOT copyright-friendly, e.g. the image above is ©2006, Ron Rockwell, Nidus Corp.)
To edit any images, use software such as Picasa or GIMP. For example, it is easy to rotate, crop or convert images to black and white. Each image editing program is different so refer to the help or tutorials specific to the program you use. For basic image editing, Picasa is very easy to use.
Your learners should always try to use copyright-friendly images, sounds, video or text. This is especially important if they ever want to publish their work publicly, e.g. on the web. Let's say your learner uses a photograph of Nelson Mandela in her story. The story wins a competition and is seen by many people, including the person who took the photograph. If the photographer had kept an All Rights Reserved copyright on his work then your learner has broken the law. By copyright-friendly we mean content that the creator has released under a Creative Commons (CC) licence -- Some Rights Reserved. Basically this means that your learners can use someone else's content in their stories without needing to first get permission to do so or needing to pay for the content. Usually all they need to do is say where the content comes from. For example, if your learner had used this photo of Mandela's statue in her story she would only need to give credit to the photographer Frames-of-Mind (not first get permission to use the photo).
For an idea of legally using copyrighted material in school projects, see the Copyright and Fair Use Guidelines for Teachers (NOTE: this guideline is specific to the USA).
Your learners should always reference any external content that they've used. In general they should say who the content comes from -- the creator -- and and where they found it -- the source. In the instance of the Mandela photo they would put this in the credits of their digital hero story:
For copyright material, they would put:
And if a CC licence is known, the display that:
Copyright and licencing is a complicated matter, but if your learners use CC content and reference it, and given that the stories they create is for educational (non-commercial) purposes, there should be no problem. For more information read How to license mixed media, without a law degree (PDF, 70K).